Game Art Work
Monday, 20 January 2014
UDK Practice
The above images are the results of practice with the Unreal Development Kit (UDK).
Practice involved Lighting, Materials, Static Meshes and Ambience.
Sunday, 15 December 2013
Original Car
This is my completed model of the Nissan Z32 (Fairlady) car with no added background as of yet. I plan to add other features in the background and in photoshop to improve renders.
Tuesday, 26 November 2013
Finished Room
Final Rendering of Room.
Final adjustments being made, such as; clearing unused polygons and rearranging wires to make them attach to devices correctly.
Possible lighting changes may be made.
Final adjustments being made, such as; clearing unused polygons and rearranging wires to make them attach to devices correctly.
Possible lighting changes may be made.
Wednesday, 13 November 2013
Wednesday, 30 October 2013
Room update
Lounge Area.
This area will include alot of props, such as; gaming consoles and equipment, to consumables and magazines.
The amount of props used in this section is to give an idea of the current lifestyle I am trying to portray, along with interests/hobbies.
This area will include alot of props, such as; gaming consoles and equipment, to consumables and magazines.
The amount of props used in this section is to give an idea of the current lifestyle I am trying to portray, along with interests/hobbies.
Wednesday, 16 October 2013
Monday, 14 October 2013
Work in progress.
Most of the modelling that needs to be finished off for this section are small props, mainly for the right side and inside the drawer.
I am focusing on making multiple props in one file based on their placement in the room. This will help me scale items correctly before having them imported into the main file.
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