Monday, 20 January 2014

UDK Practice





The above images are the results of practice with the Unreal Development Kit (UDK).

Practice involved Lighting, Materials, Static Meshes and Ambience.

Sunday, 15 December 2013

Original Car


This is my completed model of the Nissan Z32 (Fairlady) car with no added background as of yet. I plan to add other features in the background and in photoshop to improve renders.

Tuesday, 26 November 2013

Finished Room

Final Rendering of Room.



Final adjustments being made, such as; clearing unused polygons and rearranging wires to make them attach to devices correctly.

Possible lighting changes may be made.

Wednesday, 13 November 2013

Second Project.
This is the frame created for the Car (Nissan Z32) I am using for my second project for BA Game Art. Modifiers will be added to create a smoother surface and realistic thickness.

Wednesday, 30 October 2013

Room update

Lounge Area.

This area will include alot of props, such as; gaming consoles and equipment, to consumables and magazines.


The amount of props used in this section is to give an idea of the current lifestyle I am trying to portray, along with interests/hobbies.


Wednesday, 16 October 2013



 These are the posters that will be used for my room. This shows my first use of specular levels to create a shine effect on materials.

Some modifications for the posters might be made, such as changes in images and form of the frame.

Monday, 14 October 2013


Work in progress.

Most of the modelling that needs to be finished off for this section are small props, mainly for the right side and inside the drawer.
I am focusing on making multiple props in one file based on their placement in the room. This will help me scale items correctly before having them imported into the main file.