Sunday, 15 December 2013
Original Car
This is my completed model of the Nissan Z32 (Fairlady) car with no added background as of yet. I plan to add other features in the background and in photoshop to improve renders.
Tuesday, 26 November 2013
Finished Room
Final Rendering of Room.
Final adjustments being made, such as; clearing unused polygons and rearranging wires to make them attach to devices correctly.
Possible lighting changes may be made.
Final adjustments being made, such as; clearing unused polygons and rearranging wires to make them attach to devices correctly.
Possible lighting changes may be made.
Wednesday, 13 November 2013
Wednesday, 30 October 2013
Room update
Lounge Area.
This area will include alot of props, such as; gaming consoles and equipment, to consumables and magazines.
The amount of props used in this section is to give an idea of the current lifestyle I am trying to portray, along with interests/hobbies.
This area will include alot of props, such as; gaming consoles and equipment, to consumables and magazines.
The amount of props used in this section is to give an idea of the current lifestyle I am trying to portray, along with interests/hobbies.
Wednesday, 16 October 2013
Monday, 14 October 2013
Work in progress.
Most of the modelling that needs to be finished off for this section are small props, mainly for the right side and inside the drawer.
I am focusing on making multiple props in one file based on their placement in the room. This will help me scale items correctly before having them imported into the main file.
Wednesday, 9 October 2013

The Above Renders are two selected assets that I created first using Autodesk 3ds Max '12.
The 'mesh smooth' tool helped me create a suitable cushion for the chair and help form a pillow for the bed.
For my first official pieces of work, i am satisfied with what i have create and hope to create more assets similarly to these two. I will also be modifying these models to increase quality.
What is this Blog?
First Blog for Displaying my work. Blogs will consist of Renders and Drawings (Both official and activity related)
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